This could be instituted before a "new" map and the only factor would be the increased speed across your own land. This does jive with real life. You can move faster across land that you are not capturing. Once there is varying terrain, then we will have other things to fight over. It would be nice to butt against a mountain range and not have to defend it. Or have bluffs along a coast that you can't land on... There could be deserts that have little to no resources that the only reason to cross is to attack someone else.
Some land, such as deserts and tundra, might even have a penalty of higher cost or be damaging to troops.
This could be instituted before a "new" map and the only factor would be the increased speed across your own land. This does jive with real life. You can move faster across land that you are not capturing. Once there is varying terrain, then we will have other things to fight over. It would be nice to butt against a mountain range and not have to defend it. Or have bluffs along a coast that you can't land on... There could be deserts that have little to no resources that the only reason to cross is to attack someone else.
Some land, such as deserts and tundra, might even have a penalty of higher cost or be damaging to troops.
I've added a search function to the "World" view, but it has one potential drawback in its current form. A person could potentially spend time searching for sea unit IDs to see where ships happen to be in the ocean.
So, my question is this. Should I leave it as is, or should I restrict the search to only allow base, turret, and unit searches of your own entities?
So, my question is this. Should I leave it as is, or should I restrict the search to only allow base, turret, and unit searches of your own entities?
I think that searching by a specific number is a good thing for finding where someone attacked from. I can foresee people just looking through numbers, but this is no different than scrolling through the map.
Yeah, its just slightly more convenient than scrolling through the map. sneak attacks may be harder, but it will also be easier overall to manage your empire. I love the change as is.
I've added a search function to the "World" view, but it has one potential drawback in its current form. A person could potentially spend time searching for sea unit IDs to see where ships happen to be in the ocean.
So, my question is this. Should I leave it as is, or should I restrict the search to only allow base, turret, and unit searches of your own entities?
I actually like the ability to search sea units as well so to be able to "watch" certain units without having to leave an escort.
Yeah but its absurd for someone to be able to sit at his desk, eat bon bons and just look up random ID's for sea units and find other people's warships and transports. You can say goodbye to ever getting another sneak attack in that way.
Yeah but its absurd for someone to be able to sit at his desk, eat bon bons and just look up random ID's for sea units and find other people's warships and transports. You can say goodbye to ever getting another sneak attack in that way.
Well, theoretically, sneak attacks were NEVER possible, as it is impossible to hide your sea units. You have to rely on people being too lazy to scroll around all the oceans surrounding their base. And lets face it, we all eat bon bons while we're playing this game. or ramen noodles.
I actually changed the search after I posted last night to only perform a sea unit search a user's own units (unless/until I decide otherwise). I'm still not sure which route to go, so I leaned towards being overprotective.
Well, theoretically, sneak attacks were NEVER possible, as it is impossible to hide your sea units. You have to rely on people being too lazy to scroll around all the oceans surrounding their base. And lets face it, we all eat bon bons while we're playing this game. or ramen noodles.
Ramen Noodles own face. I'm 41 (as of Friday) and still love the hell out of them.
No, but that wouldn't work because bridges aren't owned. Once you build one, it's there for anyone to use.
If anyone could sell a piece, then an enemy could (theoretically, though not practically) just sit a truck at the end of your bridge and sell off your last square as you build it. haha
I think that you could add more options to construction trucks. Remove Bridges, lay both land and sea mines ( which would be invisible except to the person laying them as they would have a map of them). Sea mines would be laid from transport ships carrying a construction truck.
Because mine sweeping is so slow, and we aren't dealing with "people" it would just make sense to use infantry/empty transports as mine sweepers...
This would add some interesting elements to the game and make people think twice about attacking someone's land...
There is the thought of mines attacking similar to missiles that they would cause the most damage at their sector and collateral damage into the adjoining sectors.
I think that you could add more options to construction trucks. Remove Bridges, lay both land and sea mines ( which would be invisible except to the person laying them as they would have a map of them). Sea mines would be laid from transport ships carrying a construction truck.
Because mine sweeping is so slow, and we aren't dealing with "people" it would just make sense to use infantry/empty transports as mine sweepers...
This would add some interesting elements to the game and make people think twice about attacking someone's land...
There is the thought of mines attacking similar to missiles that they would cause the most damage at their sector and collateral damage into the adjoining sectors.
No, but that wouldn't work because bridges aren't owned. Once you build one, it's there for anyone to use.
If anyone could sell a piece, then an enemy could (theoretically, though not practically) just sit a truck at the end of your bridge and sell off your last square as you build it. haha
And if a player was stupid enough to allow a construction truck to sit there and scrap his newly built beautiful bridge, he'd deserve just that.
And if a player was stupid enough to allow a construction truck to sit there and scrap his newly built beautiful bridge, he'd deserve just that.
building a bridge is instantaneous though. if i was bridging to your island, and laid the last piece in place, and you had a construction truck right there, you could get on after me and just simply remove it, and then it truly would be a Bridge to Nowhere.
I've tried to note/implement many of the requests people have made that I thought were good suggestions. If there's one you made that I liked or said I'd consider, can you please send me a note to remind me? I want to make sure I have them all recorded.