
I guess I am looking at this kinda off.
i guess I was expecting to see this in the classic D&D thought method ( I know there are other ways)
Land Base
Hit Points = 1000
Armor Class = 5
Bomb
Hit Points = ?
Armor Class = 20
To Hit = ?
Damage = 2000
Tank
Hit Points = ? (maybe 90)
Armor Class = 3
To Hit = (+3)
Damage = 90 ( 5d20)
I understand that merged units are actually a column of infantry and not an infantry unit with better armor.
But if we look at a single unit, say infantry on infantry, and we know that one will kill the other, then an attack of 20 translates into 1 armor. This being the case, then an infantry could never take out a tank.
I would like to see a to hit roll and then a damage roll. If the attacker and the defender don't do sufficient damage to destroy the other, then they should just stop toe to toe. Also, attacking an opponent should stop the advancement of the attacker. It takes time to fight and should slow or stop the advance.
I wouldn't expect a revamp of the attack algorithm. It isn't broke, but I would love to see a few tweaks.