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Subject: using the search functionend
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1)Posted by parandiac
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you can only search for your own units, correct?

if i'm looking for a specific unit, like "carrier 500", it won't take me to it on the map unless it's my unit?
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2)Posted by Johnny(Overlord)
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parandiac wrote on :
you can only search for your own units, correct?

if i'm looking for a specific unit, like "carrier 500", it won't take me to it on the map unless it's my unit?
It won't search enemy sea units, but it will search enemy land units, bases, and defense turrets.
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3)Posted by parandiac
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Johnny wrote on :
It won't search enemy sea units, but it will search enemy land units, bases, and defense turrets.
why not sea units then?
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4)Posted by Johnny(Overlord)
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parandiac wrote on :
why not sea units then?
Land units can be seen on the map as they move across the world, since they change the color of the terrain to the country's color.

Sea units, though, have some level of stealth.  Allowing people to search and see enemy sea units would allow them to be pinpointed very easily.
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5)Posted by parandiac
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Johnny wrote on :
Land units can be seen on the map as they move across the world, since they change the color of the terrain to the country's color.

Sea units, though, have some level of stealth.  Allowing people to search and see enemy sea units would allow them to be pinpointed very easily.
so if i find someone's units and want to track it, i just have to keep pinning it's new location day after day?

would it be possible to place a "unit pin" in the zoomed-in view on a unit so that it just displays the current location instead of having to re-pin the unit every time?
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6)Posted by Johnny(Overlord)
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parandiac wrote on :
would it be possible to place a "unit pin" in the zoomed-in view on a unit so that it just displays the current location instead of having to re-pin the unit every time?
I actually had coded in a unit tracking function like this, but then I removed it when I realized it could be abused badly.  You could essentially just check your enemy's sea bases and pin any sea units s/he creates, watching them wherever they go.  I think the radar function works much better.

I've had to pin enemies myself, so I know it can be a bit tedious sometimes if there's a lot of naval activity.  If they're a bit out, though, you can probably get away with updating the pin every few days.
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7)Posted by parandiac
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Johnny wrote on :
I actually had coded in a unit tracking function like this, but then I removed it when I realized it could be abused badly.  You could essentially just check your enemy's sea bases and pin any sea units s/he creates, watching them wherever they go.  I think the radar function works much better.

I've had to pin enemies myself, so I know it can be a bit tedious sometimes if there's a lot of naval activity.  If they're a bit out, though, you can probably get away with updating the pin every few days.
very well. i can live with this then. thanks for the speedy responses.
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8)Posted by Johnny(Overlord)
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parandiac wrote on :
very well. i can live with this then. thanks for the speedy responses.
No problem!
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