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Subject: battle log revisionend
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1)Posted by parandiac
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i like that there is more information presented in the battle log, and that it's going to track information across several days.

could you throw in a key for the symbology? having the units involved is great, but red dots and green dots. what looks like a "do not enter" sign...

i'm guessing that if i attack someone's 3strength jeep with a 4strength jeep of my own and i win, there will be a green dot to say that i was the victor, or that my unit is still alive at least.

but the do not enter sign blows my mind.
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2)Posted by Johnny(Overlord)
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parandiac wrote on :
could you throw in a key for the symbology? having the units involved is great, but red dots and green dots. what looks like a "do not enter" sign...
Sure, I can add a legend.  I'll do that as soon as I get a chance.

The circle and slash is actually the universal "no" symbol.  I just used it to indicate that the attack didn't occur because it was shot down.  As for the colors, red indicates a loss and green indicates a win.  Think stop and go.
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3)Posted by Gopherbashi
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I keep getting an error with the Battle Log when I try to look at reports from previous days.  Yesterday, I couldn't see stuff from the 20th, and today I can't see stuff from both the 20th and 21st.

Not Found

The requested URL /pop/battle_log_new/ was not found on this server.
Apache/2.2.12 (Ubuntu) Server at play.gt.toomuchstupid.com Port 80
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4)Posted by Johnny(Overlord)
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Gopherbashi wrote on :
The requested URL /pop/battle_log_new/ was not found on this server.
Fixed!

I always update the scripts in a temporary directory (battle_log_new in this case) and then move them into place when they're done, but I missed a JavaScript reference this time.

I've had a lot less time lately, so I think I've been much more rushed with the updates lately.  I keep forgetting minor details.  Sorry for the bugs!
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5)Posted by Gopherbashi
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Johnny wrote on :
Fixed!

I always update the scripts in a temporary directory (battle_log_new in this case) and then move them into place when they're done, but I missed a JavaScript reference this time.

I've had a lot less time lately, so I think I've been much more rushed with the updates lately.  I keep forgetting minor details.  Sorry for the bugs!
Awesome.  Looks good now - Merry Christmas
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6)Posted by Muad_Dib
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Is the green/red win/lose always from your perspective or always from the attacker's (you or enemy) perspective? 

I assume if a unit is damaged in an attack but survives it is considered to have "won" even if it was badly damaged.  Is this correct?

Also what about attacks where units only take damage but are not killed, like in an air attack?
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7)Posted by Johnny(Overlord)
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Muad_Dib wrote on :
Is the green/red win/lose always from your perspective or always from the attacker's (you or enemy) perspective?
It's always from the attacker's perspective.


I assume if a unit is damaged in an attack but survives it is considered to have "won" even if it was badly damaged.  Is this correct?

A green (success) icon means that something was destroyed.  If it only damaged an object, it will show as gray regardless of the level of damage.
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8)Posted by Muad_Dib
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Thanks that was confusing the hell out of me.
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